However, the best part of each of the dungeons has to be the…Įach of the five bosses are basically rhythm games in which you have to hit orbs as they land to the left or right of you in time to the music. Each dungeon has a few collectables to find, they require you to use the abilities you gained from the previous ones, and some have unique features such as the fire dungeon having a minecart segment where you have to slow down to avoid getting burnt. Later on, you’ll have to move boxes to hide behind and jump about so that you don’t get hit from projectiles as well. This is a little strange at first, as I’m not used to actively avoiding enemies, but it’s straight forward enough. There is no markers or map to help navigate the island, so it can be a little confusing at first, but it was never overwhelming and you can usually talk to Giraffe and he’ll guide you to your next destination or give you a hint on where to go.Īnnika can’t fight outside of the boss battles, so you have to dodge the enemy ghosts within the dungeons. You’ll find yourself looking for lost children, taking pictures of statues which you have to revive, and collecting 30 adorable images. The island itself is inhabited by strange creatures who you can talk to and complete missions for, all of which are mandatory as there are no side-missions from what I could see. These exist to gate you in until the game wishes you to progress by giving you a key or granting you new abilities to use. Spica Island isn’t a massive world to explore, but there are a few locked off areas and places you physically can’t reach at first due to your inability to swim for long periods or even jump. The game is broken down into three segments, Exploration, Dungeons and Bosses – let’s take a look at each of them… I was absorbed within the world and fully invested in the story, so floaty controls didn’t really bother me (until I started dying). But, the more I played the game, the more I started to adore the charm and forget about the initial negative thoughts I had. The game felt very floaty and ‘indie’ – sure, the game is an indie title which has been published by a big company ( NIS America), but it ‘felt’ very indie and low budget. However, there’s an evil witch upon the island which is trying to stop her from obtaining these items by challenging her to a musical battle against one of her dream creations at the end of each dungeon – a mini-game which is straight-forward yet rather difficult if going for the platinum.įirst impressions of Giraffe and Annika weren’t the greatest if I’m being honest. With the help of Giraffe, Annika discovers that she has to venture through three mysterious dungeons in order to find these sacred fragments, avoiding the spooky ghosts as she goes (there’s no combat within Giraffe and Annika). However, instead of telling her all of this information at once and flooding her with exposition, he sets Annika on a quest to collect the three-star fragments so that she can create a passage home. Shortly after her arrival, she meets up with a rather strange boy/creature called Giraffe, yet despite Annika having no knowledge of who she is or how she got here, Giraffe knows all about her and the events which happened previously and that are about to happen in the near future. You play as the titular character, Annika, who has awoken upon the dream-like island known as Spica. So, let’s drift into the dream world of Giraffe and Annika and find out what it’s actually all about… The game has a ‘very positive’ rating over on Steam – a phrase which can also relate to the energy and atmosphere the game gives off as you play it as well! Although I was a little sceptical of the game at first, I grew to love this title and can’t wait to replay it in the near future in order to try and clean up a few of the trophies I missed. #GIRAFFE AND ANNIKA FIGHTING PS4#Originally released on PC under publisher PLAYISM, today (28th in UK/EU) sees the release of the game on PS4 and Switch under NIS America, with the Xbox One port being published, once again, by PLAYISM. Journey through the dream world to find a way home all whilst engaging within musical ‘battles’ with one of the inhabitants – there’s no combat, violence or death (kinda), just pure innocent fun and adventure! Have you ever played a game which is so wholesome and sweet that you find yourself outputting an audible “awww” every now and again whilst you’re playing it? That pretty much sums up my experience with Giraffe and Annika, a rhythm-based action-adventure title from developer atelier mimina and publisher NIS America.
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